This set introduces the Prism Star cards to the TCG as well as some other interesting gimmicks. While most will likely remain gimmicks, some are here to stay relevant for a long time. I will get into detail about all the cards I think people will be interested in, see play, or at least can provide something special to the current state of the TCG. Cards released in previous sets in the current standard format will not be discussed here (e.g. Ultraball, Rescue stretcher).
The English version of SM5 Ultra Prism will release on the 2nd of February.
Note: As usual, this set review was written before the release of the set and might contain mistranslations, missing cards or mistakes.
Mow, Heat, Fan, Frost, Wash and regular Rotom
If there are 9 or more Pokemon Tool cards in your discard pile, ignore all Energy necessary to use this Pokémon’s attacks.
All of these cards can be compromised into a single category; If you are crazy enough to allow potential opposing Garbodor to deal upwards of 180 damage for a single energy, you get to attack for free. In theory, attacking for free, especially for decent damage, sounds promising. Yet, the mere existence of Garbodor and the reality of how difficult it would be to even get 9 or more Pokémon Tool cards into your discard pile, makes it all null and void. Keep in mind, to trigger this ability consistently, you would have to stack about 20% of your deck with nothing but Pokémon Tool cards. Absolutely not worth it.
[W][C] Total Command: 20x damage. This attack does 20 damage times the number of Pokémon on each player’s Bench.
[W][W][C] Whirlpool: 90 damage. Discard 1 Energy from your opponent’s Active Pokemon.
At first glance a pretty unremarkable card, but looking at Total Command a bit closer, the resemblence to Empoleon BREAK’s Emperor’s Command is eerie, even down to the name. However, Total Command is plainly better as it does not rely purely on the opponent. It allows you to have at least 100 damage for two energy at all times, for simply doing what most players do anyway – filling their bench with Pokémon. With both players’s bench full and a Choice Band equipped, you can even one-shot a Gardevoir GX. Of course, this is a dream scenario, but it is in fact possible and consequently puts pressure on your opponent, possibly limiting their plays. However, there are downsides to Empoleon too. It has the worst retreat cost it can have right now, which is too low to be grabbed with a Heavy Ball, and forces you to discard all energy you had on it, unless for some reason you wanted to use Whirpool. Also, the most obvious downside is that it is a stage 2 Pokemon, so lots of evolving and Rare Candy are going to be necessary. I still think this is a great card that nonetheless will probably be overlooked by many.
Ability: Blessing of the Snow – Covered Trees
When you play this Pokemon from your hand to evolve 1 of your Pokemon during your turn, you may attach a [W] Energy from your discard pile to 1 of your Pokemon.
[W][C][C][C] Hypno Hammer: 80 damage. Your opponent’s Active Pokemon is now Asleep.
Just like the anticipated snow on Christmas, this card will come too late and will only cause more harm than good. Taking up two spaces in a deck to accelerate a single energy, just to then sit around uselessly on the bench is just not enough. Aqua Patch and similar cards just do a better job and do not take away as much deck space and no imporant bench space either. Stay away from this card.
Ability: Hot Blooded Fighter
Your opponent’s Active Pokemon take 6 damage counters from Burn between turns.
[R][C] Burst Punch: 50 damage. Your opponent’s Active Pokemon is now Burned.
The ability, Hot Blooded Fighter, seems to work even with Infernape on the bench, opening up the possibility for a burn-themed deck. If you are unlucky, Infernape deals an impressive 110 total damage for two energy. The damage only increases with your luck (or the opponent’s bad luck). With a Choice band on Infernape and one successful coin throw, Burst Punch is a oneshot move against the majority of Basic and Stage 1 Pokémon GX as well as Pokémon EX. Sadly, with the worst luck and no Choice Band, Infernape is just short from knocking Gardevoir GX out in two hits, which limits his usefulness quite a bit, considering how popular Gardevoir GX currently is. Infernape has a below avarage 130HP and no free retreat, which adds to its shortcomings. Lastly, thanks to having most of its damage rely on a status effect, there always will be cards that prevent those or simply remove them, making Infernape even more unreliable. A decent card, that has too many shortcomings all around to be played seriously.
[C] Icy Wind: 10 damage. Your opponent’s Active Pokemon is now Asleep.
[D] Dark Command: 50x damage. This attack does 50 damage times the number of your opponent’s Pokemon with Abilities.
For a single energy, the damage Weavile can inflict is ridiculous. Most if not all current meta decks use Pokémon with abilities, like Tapu Lele GX, Metagross GX, Gardevoir GX and so on. Dealing 200 damage or more for a single energy is not unrealistic and against some decks even likely, if they unassumingly put their Tapu Lele GX and other setup Pokémon onto their bench. Most opponents will likely catch on quickly though and stop benching some of their Pokémon, regulating the damage they take. But when a 1-prize Pokémon with a single-energy attack can make my opponent change the way they play, it is a good card in my eyes. I assume Weavile will see quite a lot of play right after its release, and likely will stay in some decks as a 1-1 or 2-2 like to catch opponents off guard.
Darkrai (Prism Star)
Ability: Nightmare Star
When you play this Pokemon from your hand onto your Bench, you may attach 2 [D] Energy from your hand to this Pokemon.
[D][D][D][D] Abyssal Sleep: 120 damage. Your opponent’s Active Pokemon is now Asleep. Your opponent flips 2 coins instead of 1 between turns. If either of them is tails, that Pokemon is still Asleep.
And here we have the new addition to the game, Prism Star cards. These cards go to the lost zone (removed from play) when discarded, never to be seen again. Also, you can only have a single copy of each of the Prism Star cards in your deck. This seems to be based on the card name, so even if there were 2 different Magikarp Prism Star, you could only play one of them in your deck at a time. With this kind of limitation, one would think that they are exceptionally good. And yes, some are.
Darkrai Prism Star is not one of them, however. The ability relies on you having at least two Dark energy in your hand when you play it. And even if you make use of Nightmare Star, you still have to manually attach energy two times to attack with a less than decent attack that is not worth four energy at all. I believe even if this card were not a Prism Star one, none would seriously play it. However, you can expect much better Prism Star cards to come, even in this very set.
Lucario and the Garchomp line
As weird as it may seem, this set introduces a whole Cynthia-themed range of cards, that include Garchomp, Lucario and Cynthia herself as a supporter. Crazy enough, all of them are good. Cynthia I will talk about later, here I will discuss the Pokémon of hers. Lucario is the weakest link of the chain, since Aura Sight does absolutely nothing without the Stage 2 Garchomp somewhere on your side of the field. Garchomp, unlike most Dragon Pokémon, does not need two different types of energy to attack, has slightly below avarage damage for a stage 2 Pokémon, but gets a lot better if you played Cynthia in the same turn before you attack. Dealing 200 damage or even 230 with a Choice Band can rather easily knock out most Pokemon GX in one attack. Getting to Garchomp also is rather easy, since both Gible and Gabite have the attack Ascension, which allows them to evolve very quickly. There also is a second Gible, but it isnt worth talking about. I personally would play only Garchomp and Cynthia, maybe add a 1-1 line of Riolu and Lucario since it will only sit on the bench anyway. Though, without VS Seeker (or something similar other than Lusamine) currently being legal in the standard format, I would refrain from playing either Lucario or Garchomp. Cynthia on the other hand…
Ability: Magnetic Circuit
As often as you like during your turn (before your attack), you may attach a [M] Energy from your hand to 1 of your Pokemon.
[M][M][M][C] Zap Cannon: 130 damage. This Pokemon can’t use Zap Cannon during your next turn.
From the very first set of the Pokémon TCG on, “Raindance effects” were great and they never got any less good. This Magnezone is another one of the crazy strong puzzle pieces metal decks lacked for a very long time and now they are getting it all at once. Personally, as a player whose favorite type is metal, I am equally happy and upset about this. Metal now has a strong seat in the very middle of the current meta with almost every option open to them, now including Raindance, or rather Magnetic Curcuit. But as soon as the set rotation hits the current sets, they lose all of that at once. I can only hope we keep getting decent metal support so they do not drop back to zero when that happens.
Shinx, Shinx, Luxio & Luxray
It happens quite rarely that every piece of a stage 2 evolution chain is good, especially when there are 2 different versions of the basic Pokémon in the line. However, one of the two often is just obviously better. But here we have two Shinx, both of which are decent. A Luxio with a pretty nice disruption attack and a Luxray with free retreat that can snipe the bench for big damage. The choice between the two Shinx is pretty difficult in my opinion, since one of them is only a benefit to you in a single turn of a game and only when your opponent has first turn. The other one can always get you extra energy and build the necessary energy for Luxray faster. I think that Runaway Evolution is just a bit stronger, since Luxio’s Disconnect attack is extremely useful and greatly disrupts the opponent. Being able to use this attack in your very first turn as the very first attack in the game can give you a huge advantage. Moreover, Luxray is a great Pokémon for a hit&run tactic since it has free retreat and reduces damage dealt to it and your bench as long as it is active. Sadly, Voltage Arrow is just shy of dealing enough damage for most one hit knockouts. So focusing on the bench seems to be the best idea most of the time. This trio has potential, but probably not enough to really see any serious play.
Ability: Earth Shield
Prevent all damage done to your [M] Pokemon from the attacks of your opponent’s Pokemon with any Special Energy attached to them.
[M][M][C] Push Down: 110 damage. You may have your opponent switch their Active Pokemon with 1 of their Benched Pokemon.
Being able to protect your entire team from a lot of attacks and even completely halting a few decks that rely on special energy sounds amazing. And it would be, if Bastiodon did not have to be evolved from a fossil trainer card up to a stage 2 Pokemon. You heard right, fossils are a thing once again and as clunky and unreliable as ever. While having a Bastiodon on your bench can turn around entire games in your favor, the effort and deckspace to even put it there in the first place is too much and will cause you more problems than it is worth.
Solgaleo Prism Star
[M] Rising Star: For each of your opponent’s Pokemon in play, attach a [M] Energy from your discard pile to your Pokemon in any way you like.
[M][M][M][M] Corona Impact: 160 damage. This Pokemon can’t attack during your next turn.
Here we have one of the previously mentioned good Prism Star cards. Unlike other Solgaleo cards, this one is a basic Pokémon. An incredibly powerful one at that. Simply get some metal energy into your discard pile, just to easily attach it all to your Pokémon in one turn. Rising Star is easily capable of attaching four to six energy in one turn, and with the decent HP of 160 Solgaleo Prism Star has, you are likely to be able to use it multiple times in one game. Since Prism Star Pokémon only give up a single prize, you do not even risk much by doing so. Corona impact is not very good, but can be used in a pinch to oneshot a basic GX, if Solgaleo Prism Star carries a Choice Band. All in all, this card is amazing and is guaranteed to be played in every single metal deck. I see not a single reason not to play it.
[C] Lightless World: Search your discard pile for 2 Supporter cards, show them to your opponent, and put them into your hand.
[C] Melody: 10 damage. If the Defending Pokemon is a Basic Pokemon, the Defending Pokemon can’t attack during your opponent’s next turn.
In a time where VS Seekers are not legal in Standard format anymore, this card can possibly be used as a substitute. Thankfully, Spiritomb does not require any colored energy, so it can be put into pretty much any deck and fetch you two supporter cards at the cost of an attack and possibly a prize card, since Spiritomb only has 70HP. Likely not worth it, but I can be wrong. It might take some testing to realise the actual usefulness of this card.
Lunala Prism Star
[P] Full Moon Star: For each of your opponent’s Pokemon in play, attach a [P] Energy from your discard pile to your Pokemon in any way you like.
[P][P][P][P] Psystorm: 20x damage. This attack does 20 damage times the amount of Energy attached to all Pokemon in play.
Another very powerful Prism Star card which is almost a copy of Solgaleo Prism Star. Just like that one, Lunala Prism Star is a must play in every deck of its type. If necessary, Psystorm can also deal massive damage late game and even knock out Pokemon GX in one hit. There is simply no reason to not play this card in a psychic type deck.
[C] Resource Management: Put 3 cards from your discard pile on the bottom of your deck in any order you like.
[C][C][C] Erudition: 60 damage. Your opponent’s Active Pokemon is now Confused.
By itself, this card is not even worth mentioning. But since it has a pretty cool combo going on with Looker from the same set, it deserves some attention. Resource Management is the only attack you will ever seriously use, but along with Looker (Draw 3 cards from the bottom of your deck) you can get any 3 cards from your discard pile for the cost of one energy attachment, one supporter use and one attack. The effort needed to make this combo work is high and it can be stopped rather easily by cards like N, that cause you to shuffle your deck. There is an interesting synergy with Missing Clover (also from this set), which allows you to win without ever knocking out any Pokemon. But it is very risky and allows the opponent to act freely, which is dangerous.
Ability: Nature’s Breath
Once during your turn (before your attack), if this Pokemon is your Active Pokemon, you may heal 50 damage from 1 of your Pokemon with Energy attached.
[G][C][C] Solar Beam: 110 damage.
[G] Grand Bloom GX: For each Basic Pokemon on your Bench, search your deck for a card that evolves from that Pokemon and put it onto that Pokemon. (This counts as evolving that Pokemon.) Then, shuffle your deck. (You can’t use more than 1 GX attack in a game.)
Grand Bloom GX seems like a substitute for Forest Of Giant Plants, but more restricted. However, if you use the Energy Evolution Eevee, evolve it into Leafeon GX right away and use Grand Bloom GX as your first attack to evolve a bunch of Pokemon on your bench, you just took a huge step towards winning that match. Good partners for Leafeon GX would be Promo Lurantis or Decidueye. Its ability, Nature’s Breath, helps a little bit with healing, but can not be relied upon. Easily evolving your entire bench early game is ridiculously powerful, but better hope you get this off as your first turn play, else the GX move becomes less and less useful the further you get into the game. Leafeon GX has great potential, and I am excited to see what people will come up with concerning this card.
Dusk Mane Necrozma GX
[C][C][C] Claw Slash: 60 damage.
[M][M][M][C] Meteor Tempest: 220 damage. Discard 3 Energy from this Pokemon.
[M][M][M] Eclipse Sun GX: 250 damage. This attack can only be used if you have more Prize cards remaining than your opponent. (You can’t use more than 1 GX attack in a game.)
With all the metal support we got recently, especially the new Magnezone and Solgaleo Prism Star, fulfilling the energy requirement for Meteor Tempest repeatedly is not that difficult. With a Choice Band on Dusk Mane Necrozma GX, you can knock out any Pokemon GX in a single attack, except for Alolan Golem GX, thanks to its Metal resistance. Being able to do this multiple times in a row can already win you the game. Eclipse Sun GX, while being pretty situational, deals those wonderful 250 damage even without a Choice Band. While taking your time to build up a Magnezone or Metagross GX to feed Meteor Tempest, you won’t mind having the opponent knocking out your placeholder in the active spot, since you can quickly retaliate with the GX attack. A great card that, thanks to all the Metal support, will most likely see a lot of play.
Dawn Wings Necrozma GX
Once during your turn (before your attack), if this Pokemon is on your Bench, you may switch this Pokemon with your Active Pokemon.
[P][P][P] Flash of Darkness: 120 damage. This attack’s damage isn’t affected by Resistance.
[P][P][P] Eclipse Moon GX: 180 damage. This attack can only be used if you have more Prize cards remaining than your opponent. Prevent all effects of attacks, including damage, done to this Pokemon during your opponent’s next turn. (You can’t use more than 1 GX attack in a game.)
It’s Keldeo EX from the old days, and likely will be used for the exact same reasons. Stick a Float Stone onto it and use it as free retreat for everyone. If necessary, attacking with Dawn Wings Necrozma GX is a viable option, the attacks are alright, but nothing special. Sadly, they both require three psychic energy and thus are pretty much impossible to use outside of a pure psychic deck. It seems to me, that in the TCG the Lunala cards always gets the short end of the stick when compared to the Solgaleo ones.
[M] Clock Up: Draw cards until you have 6 cards in your hand.
[M][C][C] Shred: 80 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokemon.
[M][M][M][C][C] Timeless GX: 150 damage. Once this turn is over, it’s your turn again. (You can’t use more than 1 GX attack in a game.)
Another Dragon type Pokémon that needs only a single type of energy. Seemingly, with the lack of Double Dragon Energy in standard format, new Dragon type Pokemon will now require only one type of energy for their attacks. They still have the dreaded fairy weakness though, so the currently most popular deck, Gardevoir GX, will have no problem with Dragons. Dialga GX has multiple problems that, despite having a seemingly very powerful GX attack. Clock up is a great setup move, but giving the opponent a free attack (or even multiple) against a Pokemon GX that gives up two prizes when defeated is a really bad idea. Dealing 80 damage for three energy is fairly outdated and should not be a move on a Pokémon GX, even when the attack ignores any and all effects on the opponent’s active Pokemon. Timeless GX seems like a great move at first, until you realize that you have to attach five energy on Dialga GX to use this move, two more than what is required for its other move. Taking an additional turn is very strong of course, but likely will be more of a hassle than it is worth in the end.
[W] Spatial Control: Move any number of Energy cards from your Benched Pokemon to this Pokemon.
[C][C][C] Hydro Pressure: 60+ damage. This attack does 20 more damage for each [W] Energy attached to this Pokemon.
[W][W][W][C][C] Zero Vanish GX: 150 damage. Your opponent shuffles all Energy attached to their Pokemon into their deck. (You can’t use more than 1 GX attack in a game.)
Palkia GX suffers much from the same problems as Dialga GX does, but is much better. The weakness to fairy is already a big problem, thanks to Gardevoir GX and Dragon typing being unable to hit anything in the game for weakness damage only adds to it. However, the design of Palkia GX’s attacks are better than it is the case with Dialga GX. Zero Vanish GX is likely to cost the opponent much more than just a single turn (referring to Dialga GX here) and can turn the entire game around if used in the right moment. It is likely that, when you get to use this GX attack, the opponent used up most of their drawpower and has to draw into the energy one by one, drastically slowing down their game. Also unlike Dialga GX, the setup move Spatial Control can help build up Zero Vanish GX quickly when necessary or give Palkia GX a powerful Hydro Pressure attack. That brings me to another clear advantage Palkia GX has over Dialga GX. After using Zero Vanish GX, the additional two water energy attached to Palkia GX translate into 40 more damage with Hydro Pressure and thus not simply wasted. The only real issue I have with this card, is that not all decks are greatly bothered by having their energy be removed like this. Some can easily re-access it again, while others need only 1-2 energy to attack anyway. Still, a decent card that just waits to make a splash.
Ability: Freezing Stare
As long as this Pokemon is your Active Pokemon, each of your opponent’s Pokemon-EX and Pokemon-GX in play, in their hand, and in their discard pile has no Abilities (except for Freezing Stare).
[W][C][C] Frozen Bullet: 90 damage. This attack does 30 damage to 1 of your opponent’s Benched Pokemon. (Don’t apply Weakness and Resistance for Benched Pokemon.)
[W][C][C] Polar Spear GX: 50x damage. This attack does 50 damage times the number of damage counters on your opponent’s Active Pokemon. (You can’t use more than 1 GX attack in a game.)
Probably my favorite GX Pokémon in this set. Evolving your Energy Evolution Eevee to Glaceon GX on the very first turn of the game can be devastating to the opponent, locking out all of their Tapu Lele GX, Darkrai GX and much more. Even in later turns, locking out Gardevoir GX’s Secret Spring or Metagross GX’s Geotech System can lock out some deck’s tactics entirely. I find it especially curious how Freezing Stare also locks out Pokemon EX’s abilities, so in extended format, even Shaymin EX potentially takes quite a hit from this card being released. After attaching a basic water energy to Eevee to evolve into Glaceon GX, you can attach a double colorless energy the next turn and already attack with Frozen Bullet or Polar Spear GX. Frozen Bullet is great for preparing a huge Polar Spear GX that, depending on the target, is guaranteed to knock them out after a maximum of two hits on the bench from Frozen Bullet. A more than decent card all around, ironically its only real weakness is its literal weakness to metal, because metal is becoming a much more popular type.
You may play either 1 Missing Clover or 4 Missing Clover at the same time. If you play 1 Missing Clover, look at the top card of your deck, then return it to the top of your deck. If you play 4 Missing Clover at the same time, take a Prize card. (You can only use this effect once for the 4 cards.)
Absolutely unplayable, unless you use it alongside the Oranguru Looker combo in this set. This way, you can repeadedly recycle 3 of the 4 Missing Clover and collect a prize card every turn. Make sure to play Gladion to grab any literally Missing Clovers from your prize cards to get the combo going. I expect this to be nothing but a possible implementation in no more than a fun deck.
Flip a coin. If heads, search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
As long as Garbodor remains in the meta, a card such as this one will not help you in any way. And even if it weren’t it still wouldn’t be very viable, but rather clunky. Just play an additional item card of the most important items already implemented in your deck.
Shuffle 2 Supporter cards from your discard pile into your deck.
Could be quite useful due to the absence of VS Seeker. If you play some supporters in your deck with a low count (1-2), this card can help you to recover them late game if you somehow had to discard them early on, especially if those supporters are most beneficial late game as well. On the other hand, cards such as these power up your opponent’s Garbodor most of the time so playing it in the current meta isn’t very beneficial.
Search your deck for up to 2 Looker cards, reveal them, and put them into your hand. Then, shuffle your deck.
Part of the Oranguru-Looker engine which allows you to recycle Lookers that allow you to draw cards from the bottom of your deck.
The Retreat Cost of the Pokemon this Tool is attached to is [C] less. This Pokemon may retreat while Asleep or Paralyzed.
If special conditions were more of a thing this card could have been taken into consideration. However, since this isn’t the case, if you want cheap/free retreat, just use float stones.
Once during each players turn, that player may put 2 [M] Energy from their discard pile into the hand.
The perfect Stadium card for Magnezone and Dusk Mane Necrozma, which enables you to easily attack with Dusk Mane Necrozma’s Meteor Tempest for multiple turns in a row. Even outside of this combo and even if your stadium gets replaced right away, Mt. Coronet is still getting you back two energy directly from the discard pile like an Energy Retrieval. Any card that, in a worst case scenario still helps you, is a card worth using in my opinion.
Cyrus Prism Star
This card can only be used if your Active Pokemon is [W] or [M].
Your opponent chooses 2 of their Benched Pokemon, then shuffle their other Benched Pokemon and all cards attached to them into their deck.
The uses of this card are very restricted, not only by the types required to play this card in the first place but also by having to have this card in your hand when the golden moment unfolds to use it. Discarding it beforehand causes it to get removed from play, so drawing it too early makes it useless most of the time. I see no current or even upcoming deck that can really make use of Cyrus Prism Star. I think it is unlikely that this card will see a lot of play, but since it is a one-off by default, maybe many metal and water decks will play it regardless of its restrictions. However, it has the potential to be much greater than I expect it to be.
Heal 80 damage from 1 of your Pokemon with any [G] Energy attached to it.
Besides her Full Art version winning the Best Booty Award, she does not offer much more than eye candy. Her decent healing can support cards like Leafeon GX, but even with the grass type energy restriction she does not heal status effects like Pokémon Center Lady does. Even in grass decks, I would likely use Pokémon Center Lady over Gardenia, if it weren’t for her Full Art artwork that is…
Pokémon Fan Club
Search your deck for up to 2 Basic Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
Nothing new, in fact this card was first printed over 15 years ago, but decent as ever. However, Brigette currently does the job plainly better, unless you play Pokemon EX that you need to search for.
Draw 2 cards. Then, discard a random card from your opponent’s hand.
Simple and powerful. Discarding cards from the opponent’s hand is especially strong when they have only a single card left, which likely is a supporter card they want to use the next turn. However, Mars has very strong competition when it comes to draw power supporters, so she is not very likely to see a lot of play outside of decks that focus on discard effects.
Shuffle your hand into your deck. Then, draw 6 cards.
Cynthia also has synergy with the previously mentioned Lucario Garchomp combo, but even without them, Cynthia is Professor Oak’s New Theory, just with a different name. Amazing card, an instant staple and is likely to, depending on the deck, push Professor Sycamore and N out of the pole position for drawpower supporters.
Search your deck for an Item card and a [L] Energy, reveal them, and put them into your hand. Then, shuffle your deck.
Interesting card, but Volkner just does not do enough to make me want to play him as the one Supporter a turn. Some combo heavy decks might want to use him to have a guaranteed search for an item card, but even for that, there are way better alternative options.
Draw 3 cards from the bottom of your deck.
Simple three-card-draw effect similar to so many others before, but this time you draw them from the bottom of the deck. This has no advantage or disadvantage to drawing from the top, unless you purposely put something at the bottom of your deck. For that, we have Oranguru in this set and likely some other cards. I won’t get into the Looker-Oranguru combo any more than I already have when I talked about Oranguru earlier.
Discard 2 cards from your hand. If you do, draw 4 cards.
Under normal circumstances, this is a worse “Draw 2 cards” effect. If you can take advantage of discarding the 2 cards, for example by discarding 2 metal energy you get right back with Mt. Coronet, Sophocles might be decent, but i still think Cynthia and Professor Sycamore are far superior.
Super Boost Energy Prism Star
This card provides [C] Energy.
While attached to a Stage 2 Pokemon, this card provides every type of Energy but provides only 1 Energy at a time. While attached to a Stage 2 Pokemon, if you have 3 or more Stage 2 Pokemon in play, this card instead provides every type of Energy but provides only 4 Energy at a time.
At first glance, this card seems very good, since four energy for one card is amazing. But the restrictions are brutal. Most of the time, this will be nothing but a colorless energy attachment that gets removed from play when it would go to the discard pile. If you can consistently get out 3 Stage 2 Pokémon, this card is a must play though. Right now, this might make its way into Gardevoir GX decks, where it gives an immediate 120 extra damage to Infinite Force. Maybe we will see something similar in the future, the potential is there, but the danger of it being useless also exists.
Unit Energy GRW & Unit Energy LPM
This card provides [C] Energy. When this card is attached to a Pokemon, this card provides [G][R][W]/[L][P][M] Energy, but provides only 1 Energy at a time.
It was a long time since we had energy cards that provided three different kinds of energy at the same time (only one at a time), and these always opened up a lot of opportunities for amazing combo decks while making them work so much more reliably. There really is not much more to say about these cards. They will make decks much more consistent, will see a lot of play and can be used in many more ways than even I can think of from the top of my head right now.
This set will have quite an impact on the metagame. Metal is getting more and more support, we find a new and awesome draw supporter in Cynthia, and the new Prism Star mechanic make this set very attractive. Even some Non-GX Pokemon in this set will likely see play and allow for potential bugdet decks. Sadly, most of the Secret Rares in this set are just not very good. Lastly, Full Art Cynthia will likely be the most valuable card in the set, followed by Glaceon GX.
I am always open for discussion, so please leave a comment below the article or in the forums.